

I didn't find any new bugs since your latest update, but i'm sure there is a lot of stuff still needing to be interacted with that could present bugs as I didn't buy any status curing items and some other specific items like armor or weapons so they may have problems I didn't discover. Maybe I didn't look around hard enough, i don't know. Your main selling point of classes interacting with dialogue and choices is enjoyable and it adds some replay-ability, but I don't believe it shines too well in the demo as the only NPC i found to have any interaction with this system is the Knight in Esterk? I forgot the spelling. If you had a different system I think this would be overpowered in some situations, but since it takes a 1/4 to 3/4 of the Medics SP to heal i think it sounds reasonable. Healing, I think the Medic should be able to heal outside of combat with its SP so that you don't have to risk having your characters die and having to return to a town to spend a chunk of cash and waste time when trying to heal them during a battle. I found fighting the Pawns a little irritating, not really difficult though, because they'd constantly inflict burn which has no curable ability or item from what I've seen and this follows into my next point which is. I will say that I of course did use skills, mainly the Soldiers first two offensive abilities and I dabbled with debuffs, I don't think Medic counts for this point because its the healer class and that's just what it does so you don't have to choose between a basic attack and a special attack. The demo doesn't really present any moments where you actively want to use the classes skills over just auto attacking. Not saying that there shouldn't be a spike from trash mobs to bosses, but there is nothing in-between that but forced/necessary grinding. I think there should be maybe a side quest or something in-between just to give that little boost because grinding isn't fun normally and being required to do it is even less fun. I had to grind for a few levels, up to 5 seemed appropriate and then gear myself with the best gear offered to be sure I didn't get one hit by them. I feel there is a sudden spike of difficulty from starting to going to the first boss, the demon duo. Tried the Merchant class, I'm thinking maybe the mechanics of it just don't shine too well in the demo perhaps, but I definitely found it pointless to take Merchant over Pirate, Soldier, Ranger or Dancer. I found the mage class a little underwhelming and not nearly as useful as another physical attacker because the costs of spells are, i wouldn't say high, but combined with the low MP pool I found it foolish to ever use spells when I could basic attack, meaning Burn, Shock and Seal never really saw any use. I finished the demo multiple times using different party compositions and some things of note are as follows.
#Pixelmix patreon full#
Original compositions will be made and present in later versions of the demo and full game.Īll songs belong to their respective owners. This early version of the demo uses music from other games as placeholders. Want to give feedback on the demo? Take this survey and give me your thoughts! I want to make Unknown World as good as possible, so be super honest, even if it's negative. Copy and paste "Pixelmix" to "Control Panel\Appearance and Personalization\Fonts" so you have the correct font for the game to use.įollow me on Twitter for updates and/or pledge to my Patreon. Any little bit helps! Open "Unknown World Demo.zip", extract to whichever folder you wish. This demo gives just a taste of the different possibilities you can take advantage of. Perhaps you can use your Medic to heal someone who is sick or a Soldier clad in heavy armour to clear out some thorny bushes. Maybe you can do some special trades with your Merchant, or join a crew of Pirates. Unknown World's main draw is how the make up of your party will affect your interactions with the world. Unknown World is a retro-styled RPG that takes influence from all sorts of games in the genre, both new and old, and brings them into its own unique experience.īuild your party with a familiar class system, where you can choose among seven diverse classes, each with their own abilities on and off the battlefield.
